Just starting a thread to see if anyone knows what it is and would want to help make some models and or general help

.
Heres what Ive got so far:
resources: matter mined from asteroids
resoruces: energy(the credits, basically) produced in orbital structures(if I can get that to work).
third resource that must be generated on planets(im thinking a techpoints kind of thing)
UNS Capitals:
Pentagonal Battleplate: upgraded version of battleplate stats(same abilities just tougher, plus fabs faster and holds more strikecraft)
Addenum: Gravycrush: target cannot move, abilities disabled, weapons disabled, taking 20 dmg per second(goes up with levels)
Battleplate:
Fabber: requires a certain amount of matter to produce strikecraft(which will range from fighters to destroyers) strikecraft production rate is 0 otherwise
UNS sub capitals: Destroyers
Fleetmind caps:
Extortionator class:
Fabber: see above description
Penetration: Disables all abilities weapons and passive regen of shields and hull
Fleetmind frigs:
Pretty dinky class:
No attack just a special orbital lance ability(extremely weak and extremely cheap well the special attack is really strong)
Fleetmind orbital:
Fleetmind Habitat: no details as of yet.
Obenn caps:
Cloak class(should I make this a station?):
high attack, high shields, some strikecraft, NO abilities(except for fabber

)
Thunderhead class:
above average attack, above average shields, fabber, AI coordination(works like that advent ability that reduced energy weapon cooldown except for EVERYTHING, including ability cooldown).
If anyone has read the schlock mercenary webcomic they know that the orbital structures can easily destroy ships and capitals usually carry entire fleets(the morowkweng has a fully working shipyard). So I just wanted to try and recreate the feel of Schlock in Sins. How "strikecraft" will work. They will basically be strikecraft equivalent of the normal ships going from minitank fighters to destroyers.
Question: Can I give strikecraft antimatter and abilities?