I wanted to eventually mod in flak screens into sins, and i needed to know this very simply.
Can a flak/defense ship fire at and destroy a projectile, and if it does will the projectile cease existing?
I'm sure the bsg guys are all over this, i was just wondering if anyone has/is doing it.
I'd like to make defense ships a little more interesting by adding to their firepower the ability to shoot down missiles and some projectiles. Leaving say the standard guns/lasers alone, but firing on missile or plasma objects to down them.
I'd also like to do a solid stream type exhaust for missiles which stick around for a little while (which i fully expect to lag down larger battles, but eh... i want it for slow firing but devastating torpedoes). I have tried this but the test trails i've done just disappear when the missile impacts. Is there a way to make trails sustain for a period of time after impact until they have disapated via their own timers?
And lastly for now, if i wanted to add a flak screen or a torpedo barrage to a ship, is it possible to do one that will autofire regularly (say every 10 seconds) with no antimatter cost? I still haven't pegged exactly how to do abilities, but i figured i'd ask before i get too invovled with it. I'm thinking this is the best solution to the 3 weapon scheme on capital ships. That is, of course, unless someone has figured out how to put more than 3 working weapons on a capital ship heh.
Anyhow. Thanks for any help.