Hey, first time post so I'm still not sure about the entire set up going on, my apologies if this is in the wrong section.
I have been playing Sins of a Solar Empire for a week or so now and have thoroughly enjoyed it so far, I'm running 1.05 and have barely dabbled into the modding region yet (Seven Deadly Sins being the only mod I've found that worked with my version,
) but I keep coming across the same annoyance when playing online with friends.
Firstly, the AI seems to never take into account it's own strength when with other AI allies. The best example I can give is when I phased four Kol battleships into an asteroid belt to take on a small fleet of AI allies comprised of one fleet with a single capital ship, three or four cruisers and a varied amount of different frigates, needless to say, they fought me, but there was another AI fleet there comprised of a single capital ship that was the highest level in the battle, and it fled instantly. Quite annoying that it never seemed to take into account that combined with the other AI fleet it was in a better position, which is strange. (And I doubled checked the settings afterwards, they were team allied at the start with locked teams on.)
The second annoyance is the chicken tactics that the AI aggressors employ, myself and my friends built up four massive fleets and took them to war with three Hard aggressor AI's, who had spammed so many ships that the game started lagging here and there, they outnumbered us roughly 6 to 1, and they were in their own territory, yet they fled after taking two losses, then proceeded to phase in and out over and over again until we were able to take the planet, use a deliverance engine on it to get rid of the culture, colonise and put a phase jump inhibitor, four to be exact, yet even then they would phase in, and instantly try to phase out. At best we were able to wipe out half of one of the fleets as they left, then the other fleet would warp in on the other side of the planet and instantly flee, while not even coming under fire.
Now that I have finished rambling my request is, if it's possible, to make a mod that would alter the AI's tactics in a "no surrender" style, where in they commit all their resources (I.E. fleets) into a battle, win or lose. Sure, if a capital ship's hull drops to dangerous levels, I'll accept that kind of retreat, but when a massive, hulking battlecruiser turns tail and runs home crying because someone else looked at them, it's kinda disappointing.
I look forward to all responses, even if they aren't as good as I would hope.
Thanks for reading.