I'm trying to add a balanced AI option. In gameplay.constants you can manipulate what the AI concentrates on...
"playerAISharedDef
table-Aggressive
BuildShip 10
BuildModuleTactical 2
BuildModuleCivilian 1
BuildModuleResearch 1
UpgradeResearch 2
UpgradePlanetArtifactLevel 1
UpgradePlanetPopulation 1
UpgradePlanetInfastructure 1
MaxBountyBidCount 5"
However if I add a balanced option how would I get it to appear in game? Is it possible to add a new AI type?