Before I go and spend hours upon hours on modding I want to share an idea and recieve some criticism:
The High Risks Mod: I have began to tire of long battles with dozens of ships on each side. One thing I noticed is that the AI doesn't research subjects that improve hull points, weapons, armor, shields, etc.. I like a challenge, but I don't like feeling like an incompetent idiot. So I thought, why not make it fair, faster and more challenging at the same time. Instead of having Capital Ships with hulls and shields numbering in the high thousands, why not have them in the low hundreds? The basic idea is to weaken ship defenses so it seems more real. I mean come on! I have seen scouts get pummeled with missiles, autocannons, and a Gauss cannon from a Kol and not explode. Resourses needed will be brought down dramatically. Some abilities will be brought down also. Tactical slots needed will go up. Weapons will go up in some places. Sqaudrons will be weakened.
NOTE: THIS MOD IS NOT ABOUT BLOWING THE S*** OUT OF EVERYTHING
Any thoughts or questions?
Update(5/8) for those still there
My first version had a couple flaws:
1) Hull/Shield points too low
2) Point Defense/Squadrons too powerful still
3) Planet Module explosion sucked
Sorry I can't get a pic up