@StCobalt you can already do this.
I almost cried from joy when I read that. I need to look at that, must have missed the binding and changed it like a dope.
@streakingsnakeHumanized Commander - Under the fleet research panel, look at the names for the command slots. They are all engineered super race commanders, I want a normal Joe
Special Ops - Commandeer a vessel, take it behind enemy lines, plant a spy, saboteur, thieve some resources, blow up stuff... you know... let the good Lord see you're true nature. (muahahaha)
As for the
upSized Sin - You said it yourself...
"in real life, no one will find a terran/desert planet in a 5+ star map"
Thats because it is too small. Just think about having 3 planets a moon and some asteroids in one gravity well with a central star. Then you fill a lot more "space junk", nebula, star clusters, dead stars, stars in formation.. tons of stuff that would then be realistic (and more easily achievable). Plus if we're still limited to only building (key structure) in habitable wells then you would only have to actually defend fewer locations. But like in C&C you're resource collectors are able to go get the stuff where it's not habitable.
Fleet size - I wanted it mainly for the computer AI and so that people would have to coordinate their attacks into waves which would make the strategic planning of the attack that much more demanding. Specifically on targeting and hopefully giving a more raid like approach (which the AI does well now). But you could also add in as a research item that allows you to store a massive fleet in the gravity well but only late in the game.
[edit] Also it only really occurs for the defending fleet. The attacking fleet can bring as much as they can support. My other ideas try to balance for this.
@FlexomaticYou're right, if we built ships they would be modular and box-like, but you'd have to imagine that there are influences in the phase lanes that act like water (occurs friction) so it must maintain a level of aerodynamics.
@Dunroth That's what they had in Galactic Civilization II, a nice and easy way to customize ships (all ships) and if you wanted to upgrade one you could do it (from anywhere). But that's neither here nor there. The creators will probably give us a hint or two of the same or similar features (already made it once, second time should be easier especially if you planned for it from the start.
I like the weak-tracking missiles idea. That sounds good a for missile battery and on ships.