Hello to everybody. First post in Sins forums
First things first: Thanks to Ironclad for this great game. And also many thanks to Uzii, Bailknight and other modders for their hard work making this nice piece of work even better.
And to the business:
At the moment I am using Adamas repack mod and possible will start using Battlewgons merged pack. I will probably test Battlewagon mod during my next game to see how it affects gameplay and balance. Sounds pretty interesting though.
So the question is about defensive structures and changing their properties. Can I change simple things like damage of defense guns and amount of strikecraft in hangars by editing games datafiles (.entity files IIRC). Or do I need those modding tools for this kind of stuff.
Other thing I have been thinking about is cultures effects. Can you, for example, disable certain functions of a planet if its allegiance drops too low. My idea was to make culture more effective by adding different side effects to low allegiance.
For example if allegiance would drop to 50%, all frigate and capital ships factories would have their building speed lowered majorly, so ship building would become extremely slow there. This would represent the mutiny and riots of people of other culture acting in the planet.
If allegiance would keep dropping, at 20-30% the planets incomes would drop drastically, say 50-80%. This would happen because of the corruption the majority enemy culture would cause.
If things would get as worse as allegiance dropping to 20-10%, you would be in big troube! All defensive structures would cease to function ("disabled"), because enemy culture would have repelled against your own and would have majority of the planet and its orbit under their control.
I would be very interested to do this if it is possible via editing or modding. Though, I probably need some training with the modding tools, I would be anxious to try this out. BTW. Any further suggestions are welcome.