Is there a maximum number of weapon types and flair points a ship model can have?
The reason why I ask is...
1. That the vanilla SoaSE ships only have 3 weapons +bombs + abilities, and when I try to implant dummy weapon points on a Mesh greater than Weapon-2, and configure the ship enity to NumWeapons greater than 3 (i.e. weapon-0,1 &2) the other extra weapons seem to be ignored. Of course it might be something I have botched but its not dummy object facing this time...
2. I have a number of flair points on a model to display things like navigation lights, what I am finding though is for no apparent reason the latter numbers simply do not display the Flair particle effect where as the earlier ones do.
Are there any limits imposed on these two effects on a per ship basis?
Thanks in advance.