Helpful links:
If you use 3dmax which I use for modeling and i'm very new at it too just started at my friends house like about 2 weeks ago.
The links I found useful are:
WWW LinkA script to help convert the meshes from soase to 3dsmax and back.
WWW LinkUse this link to get the 1.1 version instead of the 2.0. The 2.0 is too unstable.
WWW LinkFor weapon hardpoints.
When I use 3ds max I first run the script the 1.1 verison.
Then I import a mesh located in my SOSAE directory and it loads up.
I select the schemetic Tool to select all the dummy objects (exhust,weapons,center,aura,ability hardpoints) and connect them to the mesh.
Then I do my normal tweaking to get use to the modeling program.
Once your done go to the materials section and make sure you have three types of maps. One diffuse which is called CL, The Specular level which is called the DA map, and the bump map which is called the NM.Make sure all these are mapped into one ball cause I used to put one map for each ball and it didnt work. Instead the object came out black or crashed the game. When you put the textures on make sure put the file texture name with the .dds on the end of it.
Once this is all done unselect the model and the hardpoints and reselect the model.
Go back to the SOASE script menu and select export.
Hopefully this helps.

Oh im in process of making a mod, so if you two wanna join in on the fun I could always use the extra hands.