UPDATE: Tested; mod is fully 1.04 compatible without any changes as far as I can tell.
Hurray and Salutations! The first release is up and ready for download! Please report any bugs to me here or by email: Gauntlet@gmail.com
The mod gives you tons of new planets, stars, 9 maps, 5 race portraits, and doesn't impact game play whatsoever.
Okay well it doesn't 'directly' there are no new planet bonuses, artifacts, ships, or techs! New planets and stars obviously can change how a given map plays out!
You can get the mod here; take the link and paste it into your browser; then save as.
http://www.thegalacticcore.com/gauntlet/GMM1.zipSuper Special thanks to Uzii for letting me use his planets from the Sins Plus mod, and also to Drengin for hosting my mods!
Race ImagesIn addition to new planets the mod will also incorporate new race images! The images are all from my mod for Galactic Civilization II, thus eventually I may import all 100!!!
Race Images: 5
Home Worlds:Some games will benefit from having very few habitable planets, but accommodating this by providing high yield home worlds and those habitable planets can yield massive resources, thus consolidating the valuable points on any given map. Thus the advanced and superior homeworld types. Note that their will only be a visual difference between these planet types, as home worlds they will technically be counted as 'Terran'... The asteroid and pirate home worlds will be custom tailored for special maps.
Terran Basic/Advanced/Superior
Ice Basic/Advanced/Superior
Desert Basic/Advanced/Superior
Volcanic Basic/Advanced/Superior
Asteroid Special
Barren Special
Pirate Special


Structure Planet Homeworlds:Homeworlds that use structures for their planets.
TEC Random Structure
Advent Random Structure
Vasari Random StructureStructure Planets:Small gravity wells with 1 or 2 asteroids, they are less in logistics than a full asteroid but will not have a population penalty.
TEC Random Structure
Advent Random Structure
Vasari Random Structure





Barren Planets:Essentially these are asteroid planets that will use the regular planet model, they represent crappy planets for smaller skirmish games, but visually more impressive, consider them 'moonlets'.
Volcanic/Ice/Desert/Terran/Barren/Ocean/ForestStar Types:4 Additional star types based on abilities, I may also make additionally larger Gwell Stars
AM Regeneration Ability____50% Size_____100% Size_______200% Size
Magnetic Cloud Ability_____50% Size_____100% Size_______200% Size
Plasma Storm Ability______50% Size_____100% Size_______200% Size
Anti-Accuracy Ability______50% Size_____100% Size_______200% Size
Unstable Gas Ability_______50% Size_____100% Size_______200% Size
Special Custom Worlds:These are super special worlds for specific maps I have planned, particularly the cloud wormholes!
Super Junk Yard (Up to 7 Resource Asteroids)Prosperous Gas Giant (Up to 10 Resource Asteroids)Mega Barren Planet (10 Resource Asteroids)
Mega Volcanic Planet (10 Resource Asteroids)
Special Vasari Phase Node Planet (Very Jump Friendly)
Urban Planet (Terran)
Forest Planet (Terran)
Ocean Planet (Ice)

New Planet Names"Abkhazia"
"Celentano"
"Zadornov"
"Gallifrey"
"Skarro"
"Etrivei"
"Delware"
"Maprox"
"Zeros"
"Xul'A'Hum"
"Zentares"
"Orion"
"Mecatol"
"Yarris"
"Centauri"
"Gral"
"Bornakka"
"Nesktilis"
"Dharkan"
"Gorgamel"
"Argosia"
"Ferrosa"
"Tatooine"
"Kayled"
"Harvanna"
"Ilpania"
"Termatta"
"Vree"
"Trisol"
"Trionosis"
"Pollux"
"Vegyr"
"Winnu"
"Quorus"
"Nar"
"Jord"
"Korhal"
"Tarsonis"
"Umoja"
"Hope's End"
"Letnev"
"Moria"
"Chau Sara"
"Datana"
"Aqua Sullis"
"Jol"
The mod is now completed for its first release! Everything listed above should be working and I have provided 9 new maps! So please try it out!
The Out TakesThese are images of some really funny shit that happened during the experiments... more to come!




