@Annatar11 - About the primary weapon. How can you tell which weapon is its primary weapon? Because I'm not convinced that it's the one that does the most damage. For example, take the Advent Radiance Battleship. The weapon that does the most damage is its lasers (at least, according to the info on it in-game), but even though those are on its sides, it still turns its front to its target. Any thoughts?
Well, if you look at the entity file for the Radiance:
WeaponType "Beam"
damageEnums
AttackType "CAPITALSHIP"
DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
DamageApplyType "OVERTIME"
DamageType "ENERGY"
WeaponClassType "BEAM"
DamagePerBank:FRONT 105.000000
DamagePerBank:BACK 0.000000
DamagePerBank:LEFT 0.000000
DamagePerBank:RIGHT 0.000000
vs
WeaponType "Projectile"
damageEnums
AttackType "CAPITALSHIP"
DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
DamageApplyType "BACKLOADED"
DamageType "ENERGY"
WeaponClassType "LASERPSI"
DamagePerBank:FRONT 0.000000
DamagePerBank:BACK 0.000000
DamagePerBank:LEFT 79.500000
DamagePerBank:RIGHT 79.500000
So technically speaking, the beams do the most damage per bank. The lasers are on both banks, so while the ship's infocard adds them up, only one bank can face the enemy at a time, and the beam comes out on top there. An easy way for you to test would be to increase the laser damage to anything above 105, and see if the Radiance will now try to fire primarily from its banks - which I think it will