I seem to be having a problem with Weapon Point emitters.
I have added 3 dummy points to the front of my mesh called:
Weapon-0
Weapon-1
Weapon-2
..as described in the IC modding manual supplement.
I have then added the 3 weapon effects from the TEC Kol Battleship entity as is just to get it working, and specified that num of weapons =3 in the new enity (which is basically a modified copy of the TEC Colony Frigate).
The problem I have is that the weapons appear to fire from the center of my mesh in game and not from the 3 dummy points I created.
I have tried adding the p001- prefix but that didnt work, I don't think MAX has the same dummy point duplicate naming problem as XSI so that was probably a red herring.
Any thoughts what could be going on here? My gut feel is that it is just a naming problem and the Flair dummy point that I have in the center is being used in preference to the other dummies.
Also probably worth mentioning is that some of my dummies are cloned objects, but they are named differently.
I assumed that the order of the Weapons as they appear in the ship entity file would map them to the correct dummy points as named. The modding supplement doesn't really explain how this works.. I have also been looking at the Kol mesh and dummy points themselves and I can't any real difference other than the shape of the mesh and position of the dummies.
Thanks in advance for any advice.