... I think I love you, Mettra.
HOWEVER...
(3) Competitive gaming invigorates a game's community. It provides a launch pad for game balance and makes people more interested in more aspects of the game, even if they aren't progamers. So you'd end up with a better, fuller, more balanced game at the very least. With that said, I have to disagree HEARTILY with the proposed membership fee stuff.
I disagree. While I don't 'follow' tournaments and competitive gaming, I have played many games that have had rabid competitive involvement. In my experience, competitive gaming is really nothing but detrimental to the game's health.
I really don't feel like going into elaborate detail, but I'll just mention a few things. The issue of game balance is a two-way street. While it's PLAUSIBLE that competitive gaming could complain enough to 'fix' balance, I've never seen a game that actually validates this statement. One could say Starcraft is a good example,
but Starcraft also took
years of patching to get into that balanced state. It's impossible to say that competitive gaming drove it, or if it was just a matter of time and the law of averages.
I'm really not sure what you mean about the "people more interested in more aspects of the game". You completely lost me there. Are you talking about modding? Because honestly I find the lamest, crappiest mods are the ones designed around competition.
Finally, you said it invigorates a game's community. Wow. Full stop. Abort abort abort! I've never seen this, or anything close to this. In fact, it's far easier to say that competitive gaming FRACTURES a community.
Call it generalizing, I really don't care, but I've decided over about ten years of online gaming that the 'competitive scene' is really just a euphemism. While yes, there are exceptions, by and large every experience I've had, and this comes from both as a player, community member, server admin, and server owner, in various games, that the competitive playerbase is the most obnoxious, self-centered, elitist, annoying, immature handful of social rejects I've seen. Be it from 'justifying' their opinions because they're in a clan and I'm just a 'scrub', trying to claim they can do whatever they want because they're "CAL-P" (whatever the fuck that means - I just know the A means Amateur which means dick-all to me), and other nonsense. It would get to a point in some games where I'd ban a player for being a douchefuck, and his tag-wearing retard friends would swarm the server trying to crash it, trying to ruin it with cheats, whatever (and my banlist got a little longer).
Furthermore, I have a real example. This might get a little wordy... Tribes 2 is one of my favorite games of all time. I believe it's one of the most underrated, best MPFPS games ever made. I played and enjoyed Tribes 1, but Tribes 2 really took FPS gaming to the next level. The game was a decade ahead of its time.
When Tribes 2 came out, all the Tribes 1 vets migrated over. Emphasis on 'vets', as the competitive scene for Tribes 1 was pretty big. Immediately they started bitching, to the point where Sierra shut down the in-game forums. The game was too slow. They changed this weapon. They didn't have this map. The bombers were 'unskilled'. The grenade launcher was 'noob'. Whatever. The whining was non-stop.
After some time, someone had the brilliant idea to make a mod for T2 that made it more like 'Tribes 1', and was thusforth dubbed as a competitive mod. It made the game faster, twitchier, and really chopped a lot of what made T2 what it was right out. Let's call it Base++.
However, not all the Tribes 1 boobs who were all angry because Tribes 2 wasn't just a copy-paste of Tribes 1 were happy with Base++. So Dynamix officially released an unofficial mod simply titled 'Classic'. There was also a second iteration of base++ around that point as well.
So now the game was fractured. On top of all the major mods like Shifter, TAC, Meltdown, ConsMod, and GTW, we had three or four 'base' games to play. Whatever flavor you liked had fewer players than the game as whole had at the beginning. New players could join, check the server list, and see 45 servers, each running a different game. The playerbase dwindled and died and now only a few hardcores still play.
I've never seen competitive gaming as anything other than a source of strife, conflict, and noise, and I could really do without any of it. The only exception one could make would be saying that competitive gaming 'keeps games alive longer', but again, that's not the case. Starcraft is still popular, but there were a
lot of reasons for that that a lot of people forget or don't mention. Starcraft is not the norm, at any rate, and it should never be used as a justification, because frankly, no game, competitive scene or no, will ever be as big as Starcraft.