Here is the way the PC game industry operates today:
- Game is released
- Game gets patched
- Expansion pack made
- Wait years for possible sequel
This model is not ideal IMO. And I wanted to get a discussion going with fellow Sins players on what they'd like to see.
With Stardock games (GalCiv and Sins) we release a lot of free updates after release. That's because we budget for that. But even our games eventually have to be "retired". After all, without revenue, companies go out of business.
We've been throwing ideas around the office on how we could create a business model that supports players not for months but years with new updates and features and content. I think digital distribution may finally getting to the point where we could let players keep purchasing or subscribing to a game (OPTIONALLY) in exchange for regular, meaningful updates in an on-going way.
For example, if we created a persistent multiplayer universe for Sins in which new ships, new techs, new maps, new features, new campaigns, multiplayer tournaments, new scenarios, etc. were released on a regular basis, do you think users would subscribe to this? How about if such updates were packaged as micro-expansion packs at say $9 apiece or something?
Now, with Sins of a Solar Empire, we have v1.04 coming out, then it's on to v1.1 and of course the expansion pack. But we want to start thinking about the future too.
The same is true on Galactic Civilizations. We're planning for Twilight of the Arnor to be the last big expansion pack for it. And we don't have any sequel plans to GalCiv in the foresable future. So even in that case, would users subscribe or purchase mini-expansion packs in order to support continued development?
Anyway, the point being is that I think we all have a list of games that we wish were continually updated for years and years. I woudl love to still be updating Total Annihilation or getting new mini adventures for Baldur's Gate and I know i would pay or subscribe to get them.
What do you guys think?