Another thought:
Why do people insist on making the same mistakes over and over again? Why do failed business models get adapted?
We saw this with DRM which completely failed in the music and movie market and which also obviously (as GC Sins have "proven") failed in the gaming market. Intrusive DRM is making people not buy stuff for years now but the industry repeats their mistake over and over again and only now, after years, there seems to be change in just some parts of it (thanks to StarDock).
Steam introduced the episode style games. And how did that turn out? Was there ever a successful one? Yes, Half Life episodes ... but that was Half Life. They could sell a turd with a Half Life label on it and it would be successful

Oblivion addons? Same story.
Hellgate London? ...
MMOs are not successful because they are subscription based - they are successful because people like MMOs. People like deep worlds and good gameplay. Guild Wars, one of the most successful MMOs, is not subscription based. And I think that is exactly why it is successful. I'd never buy WoW but I am considering Guild Wars because of exactly that right now.
And what's Guild Wars approach? No subscription. And no pointless stupid mini-addons either! Each Guild Wars addon is a "full" addon. It delivers really good gameplay content and costs a little more. That's what players prefer I think (well, at least I prefer it that way

).
It was said that people feel abandoned after buying the game and then nothing happens. But what about the people that would not subscribe?
My little brother bought Hellgate London but is not willing to pay a montly fee. He bought it because of the hype and now he regrets the decision since there is no balance between subscribers and non subscribers. Having subscriber-only items that rock the game just sucks. He feels abandoned. On the other hand: If the subscribers don't get a "real" advantage then they won't subscribe. There simply is no way out of it (except for providing only single player content like a giant campaign that keeps developing over month or something like that). People will never accept the "he does double damage because he has more money then I do" thingy that is quite hard to avoid. Same goes for mini-expansions there.
Bottom line: Why repeat all the mistakes that have been made with Hellgate, Horse Armor or episode games? Why not simply release "normal" addons and keep the game alive with that (soo GC2 or Guild Wars)? Doesn't it work just fine?
And yet another thing:
I really enjoy being "globalized" with StarDock. I buy the online release and I play the same game that people have in the USA or in Japan (I'm from Germany).
Steam is treating us non-americans quite bad I heard. "The rest of the world" wants to be treated fair. As paying custumer I will never ever again buy a single game from a company that sells me censored titles or doesn't allow me access to titels based on my location / IP adress. That's why I'll never get steam and I very much hope StarDock doesn't make the same mistake. I know that for selling more stuff it might be nice to divide the market into segments and deliver things differntly to Europe and America for example. But as customer I absolute hate it. The region coded DVDs just sucked and luckily they were very, very easy to go around. An IP based system to restrict users from buying software in parts of the world is also easy to fool (proxy anyone?) and does nothing but piss off your honest customers.
We are living in a globalized world and I expect to be able to purchase what I want when I want it without location-based restrictions when using an internet-based system.
See the steam group "The rest of the world". There obviously are a
lot of people thinking like me

I know that a big chunk of that problem is because of our retarded politicians. We have totally insane laws restricting games over here. I have no idea what StarDock would have to do to comply with these redarded laws if they were to be an official German publisher (does something like that exist?). But as a customer I am
very happy with the way it is right now: Just let us Europeans buy in the online store, case closed. I can buy everything I want and you guys don't need to care about stupid German laws.
I also enjoy playing the game in english since translation usually are really, really bad. There are only very few exceptions were a translated game comes even close to the original.
Bottom line: Treat us as one world please

Don't give into people demanding a separation, it will not be liked at the consumer end.