Very partial quote from post #11, by
lathorien :
using Gal Civ II as an example, its engine is getting old, the graphics are starting to get dated [...] it['s] just a matter of time befour a a good 4X come out
« Starting to get dated » : place emphasis on "starting" !
Name us
one game of the genre (Space-empire 4X/TBS) which has a graphical level of quality that comes anything near to 2006's GalCiv II -- even
without taking into account its two expansions ?
Lost Empire Immortals (2008) ?
Lost Empire (2007) ?
Space Empires V (2006) ?
Because of the strong market dominance of RTS games, Space-empire 4X/TBS games are not an investment that major publishers are willing to risk.
Master of Orion III (2003) had a big negative impact on the perception of those publishers.
There are only two important leaders, at the moment, in the field of Space-empire 4X/TBS games (not counting a minor player like Pollux)... and Stardock's GalCiv series (especially with the very recent expansion) dominates the other series (Malafador's
Space Empires).
It dominates in what concerns the graphical level of quality, and it dominates in what pertains to the sophistication of the A.I.
Of course, if you compare GalCiv II's graphics to
Crysis ... but that would not be a fair comparison.
There is NOTHING as good as GalCiv II's
Twilight of the Arnor (2008) on the horizon, in the genre.
In fact, I could not name you one major Space-empire 4X/TBS game being seriously engaged into design & development, at the moment (April 2008).
(I haven't heard about a
Space Empires VI, and
Ascendancy II is merely at the hypothetical idea stage.)
If Stardock is not planning a
Galactic Civilizations III ... we are stuck into the void.
GalCiv II's graphics are perhaps « dated », but there will be NOTHING better in the 2008/2009 time-frame -- in the Space-empire 4X/TBS genre.
Master of Orion IV, anyone ?