Tiers are set at 8 as far as I can tell.You can change the number of labs required to research a tier via tierLabCount-x as shown above.Using the "Tier X" statement, you can change the tier of a specific research subject, which uses the tierlabcount to determine how many labs are required.You could set all fleet research to tier 8 for example, meaning nobody does fleet research early.You could also force multiple iterations of each level, or high prices, as other methods to slow it down.I found that ANYTHING you do to slow down fleet or capitols dramatically will have a very adverse effect on the AI. I really wanted to delay capitols until after cruisers but ended up giving up on it, everything that denied the AI a quick capitol made it braindead. I got the best results with simply making build time on capitol factories and capitol ships to be extremely long, but even this retarded AI development too much.
My mod is only on TEC, When i set up a game I am the only race I set to TEC so any adjustments affect me only not the AI.
I actually set the AI to hard or unfair to play a game...I will be releasing it soon just want to test the two huge maps I made to go with it 150+ planets 6 galaxies 1v6 or the 3 galaxy 120 planet 1v3 some more before i do.