why would we need transforming ships ?

its not transformers

Thanks for you guys constructive input , id keep in mind but yes we will still need to see what tools and limits this game provides
Well said from what Goon165 said, mixing 0079 or the whole U.C series with seed / destiny / even 00(although better than the previous two) is.....................a very bad idea...........especially for balancing with the U.C series and the hard part of having transforming models in game

(lets face it the new gundams like seed have a crappy story layout and the whole story isn't even much of a military history.....more like watching "300" but in gundam style......personally i hate those series)
PS: ok guys i think i have a easier solution for the time era to advance and making it story like
1) remember techs require certain buildings ?
2) time era one while having just Zeon and earth Feds , two buildings will be built
jubro HQ (its a space port where you can make all ships and MS in the South America space sector , see my first post fro further idea about this) , Zeon royal palace in side 3
These buildings exists from start of game
Once , you own the sectors (SA space sector and side 3) for detail you need to kill these two buildings to conquer the sector , while after you have these sectors you need to build the new buildings (not the same as mentioned above) ,
if your the Feds building in sides 3 (meant you won

) the new building is called Zeon republic senate (since according to time line the surrender of zeon kept its independence in a democratic way)
, and if your Zeon and your building in SA space sector it will be called Zeon Earth HQ
if you want to know how to make these buildigns exclusive to these two places its easy

make these two sectors "planet type" (literally) the same and ONLY these type of planet types can build these buildings (while preset vaule for these buildings will be done like Zeon can only build zeon HQ Feds only Zeon senate) ,
Heres comes the tricky part

in your tech tree all the oo79 techs are like normal techs where some need others to be researched first to be researched .
while ONLY if you researched all those techs AND you own the new buildings (Zeon need to have the Earth HQ , Feds need Zeon senate) , the
Tech 0083 will be unblocked (since these techs according to faction will need you to have the buildings mentioned here) , then your tech can move on and research the rest of the tec tree
So the tech tree would look like 0079 (techs blah blah) - 0083 event - 0083 (techs blah blah)
PS: im also thinking another tech where yo go post 0083 where Aeug and Titians show up (but only early form where they still dont have transforming MS)
Also if you advance to 0083 you will get some of the other factions techs (Feds gets some from Zeon like zakus while Zeon will have some Gm's etc , since they won the war by achieving this) , vice versa to any new factions that you won
And once that tech is researched , story events that will take the story to 0083 will occur and new factions will pop up (although taking SA sector and Side 3 will trigger story too but those are just movies saying you beat the hack out of your arc enemy

and no actual effect in game)
As for other new factions ,
OK so how does this all sound ? i think its more practical and it sounds possible ?