As some of you know, 1.04 has been split into two updates in order to get an update out sooner that has taken recent feedback from players and evaluated what changes should be made.
Here is a preview of what we have:
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Sins of a Solar Empire v1.04 Changelist
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Gameplay / Balance:
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-Market value changes:
-Ratio of buy/sell is now 2:1 instead of 3:1.
-Min price now 200 instead of 80.
-Boom/crashes now last ~twice as long.
-Multiple instances of the Embargo planet debuff from the same player no longer stack.
- Capital ships
-All non-Colony capital ship top speeds increased from 500 to 525.
-All Colony capital ship top speeds increased from 400 to 475.
- Siege Frigates:
-Build costs decreased by ~15%.
- Javelis, Illuminator, Assailant:
-Linear acceleration decreased from 200 to 150.
-Top speed decreased from 800 to 500.
-Range decreased from 130% to 115% of 1.02 ranges.
- Illuminator:
-Hull points increased from 520 to 620.
-Shield points increased from 450 to 550.
-Attack type changed from CAPITALSHIP to ANTIMEDIUM.
-Front bank damage increased from 33.8 to 65.
-Side banks damage decreased from 33.8 to 26.
- Defense Vessel:
-Reduced cooldown by 45%, damage reduced proportionally to maintain DPS.
-Fleet supply increased from 3 to 4.
-Now properly benefits from Advent laser research topics.
-Attack types
-AntiVeryLight chance to hit bombers decreased from 85% to 75%.
-AntiVeryLight damage vs Light armor decreased from 100% to 75%.
-Map Balance of Power fixed to have less Heavies and populated desert worlds.
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Graphics:
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Sound / Music:
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AI:
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-Fixed minor bug in Unfair AI not behaving quite correctly.
-Fix bug where AI would retreat from his homeworld or last planet.
-AI is likely to gang up on the leading player in Easy or Normal.
-Misc tweaks.
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Networking / Multiplayer:
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-Fixed minor bug in ico-join game screen where fleet size display was incorrect.
-Improved in-game chat text entry:
-Escape no longer clears the chat buffer when closing the window.
-Sending whispers is remembered (don't have to retype the whisper when sending again).
-Sending to allies is remembered (don't have to retype /a when sending again).
-Chat string and colors changed.
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UserInterface / HUD:
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-Fix map names for Backstab and Balance of power.
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Modding:
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-Entity name lookup is now case insensitve.
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Misc:
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-Fix for saved games not respecting custom game options.
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End
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Now, bear in mind, this isn't the end-all be all update. The goal is to get something out, possibly this week and then do more later.
For single player games, the main change is in the computer AI not being quite so nasty at easy levels but being tougher at harder levels.
Most of the rest will affect multiplayer where unit balance between the 3 races is more sensitive.