... just a few comments - first and foremost, you do know shields and hull are effectively the same thing in soase, right?Pretty much the only difference is regeneration rate and armor's apparent 5% apparent health increase.Secondly, tec aren't the armor race, that's vas, so I REALLY hope you pull something out of your hat for them... vas are not jack of all trades, that would be the tec.EDIT: wtf?!?! what the hell have you done to the capital ship balance!Seriously, siege capitals are siege capitals, battle ships are battleships, don't dick the two around. I really think you need to consider changes better, and don't name your railgun armament after Halo please, it offends my sense of taste, badly.Edit2: Just so you know - your changes make the Kol's siege damage 80% of the siege frigates... that's not good balance, and upping the Kol's damage without upping your siege frigates damage is bad, seeing as every race's siege is their DPS ship
You forget mitigation which completely negates a % of damage and only comes when you have shields. TEC wont have any of that. In addition you cant really send repair bots or nanobots out to repair shield now can you?
I have something (sorta) special coming up for vas so no worries

I will re-look at the battleship/seige issue you brought up
Siege frigs are still in the works btw so dont complain about them just yet!
Chances are i will greatly increase siege frig range, or maybe... just maybe ill give them a different use all together.
Also, for the time being they will be MAC guns, sorry but just deal with it until this mod is more then 90% done.
@Thyalin
All races will have increased fighter/bomber slots, ill think about changing that around to better suit the species later