TEC - carrier - Missile battery seems no change per level from adding points????
Difficult to see missiles?? - would be nice for tec missiles to be more visible??
Advent - Mothership - Resurrection (sp?) - Unclear use? Do you use on a ship just before it dies??
How long do you have to tranfer a crews exp? etc
- Carrier - Anime Tempest - no Duration in tooltip? lasts till end of cooldown?
- Rapture Battlecruiser - Domination - Captured ship returns to original player or advent player gets pernament control?
- Revelation Battlecruiser - Clairvoyance a weak power? When you have scouts available?
- Battleship - Cleansing Brillinace - says does 250 dmg over 8secs? or 250/s for 8secs?
in testing found this to do 3k+ on some structures??
Deliverance Engine - no Duration in tooltip? How long does the boost to your own forces last?
Basic crew training reduntant reseach to Mass transcendence???
Vasari - Devastator - Jam weapons a weak power? advent carrier & kol both have anti-strikecraft dmg powers yet jam weapons seems weak whilst using same AM as kol n advent equivalent?
- Carrier - Replicate Forces - no Duration in tooltip? (if advent domination is pernament on 90sec cooldwn Could reduce number of ships created or longer cooldown??? 180 at mo)
Microphasing aura is a weak power? also seems no change per level from adding points??
Scramble bombers - no Duration in tooltip?
- Marauder - Phase gate - no real graphic so difficult to use?
- Subversion a weak power? 3 points for -45% build times when tec scout has similar probe ability (lasts 5mins longer) & tec research increase structures 33% & ships 50% so using this on a tech heavy player would take there structure/ship build speed to -12%structures / 5% for ships if attacking a ship building planet. most planets won't have shipyards?
- Desolater - disintergration says 200 dmg over 8secs for 1600 and heals 188??? appeared to do 1200 dmg & heal 800??? Weak compared to advent battleship cleansing brilliance which does 3000 dmg in same time???
Siege Platform seems no change per level from adding points???? Also a weak power and bit specific on top of assault spec ability??
- Overseer - Phase detection reduntant (tier 5 research) when tier 1 research does same thing globally???
- Subverter - Distortion field can lead to ship getting transported to middle of nowhere when it getsd used on ships mid jump?? Anyone else had this?? Hours later my ship still hadn't made it back to its grav well 
Kostura Cannon - Seems weak compared to others? 400dmg to structures moderate stun? / <200 dmg to ships v.short stun??
Phasic cloak - Needs longer duration or a toggle till cancelled / out of AM option?
Phasic Barrier - Doesn't auto turn off so can stay on for a long time costing production despite system being safe
Needs longer duration or a toggle till cancelled / out of AM option? or turns off after couple mins of no dmg??
No phase missile equipped cruiser? - Phase missile main vasari tech yet none of there cruiser use it?
Any thoughts / comments on above appreciated or there other existing research / abilities anyone feels is in need of a boost???