One of the most infuriating things about fleet management is the fact that the ships never actually move to intercept. What they are actually doing is moving to follow. Moving to follow consists of always flying to where a target is "right now" and adjusting that as the target moves. Flying to intercept consists of flying towards weapons range of where you expect the target "to be" based on current target direction & speed.
I'm sure everyone else has noticed that ships are practically invulnerable while moving through enemy systems. No ship can be engaged & fire without attempting to "follow" which generally leaves them out of long term effective weapons range. I understand scouts are fast but it actually is somewhat ridiculous that a single scout ship on autopilot can practically map out the entire galaxy while passing through hostile system after hostile system (no this is not the only example, it is just the most extreme I can think of right now).
When I micromanage fleet intercept the end result is even worse because a move order is automatically a "stop engagement" order. Ships won't fire again until they have reached their destination.
1. I'd love to see true "move to intercept" fleet intelligence.
2. Failing that I'd love to at least have "set target" and "move here" be separate controls so that I can set a target and then micromanage the "move to intercept" myself.