- How many crews would one use???
I would have it roughly 4-6 crew's because it would cut down on normal capital ship use.
- What would the build limit be???
The build limit would be one or if you cant set a specific limit, just have it a high costing ship so people cant AFFORD to have multiple.
(Limited by capship crews or set number?)
- How accessible would one be???
id have it a T8 research item, also id have the ship require max levels of all the military weapon/armor/reactor/hull research items, it is after all a super ship. It would also need max level of capital crew, capital crew training (the skill) and fleet supply.
(Require 75% military research completed? or a tier 8 research with several long research prerequisites all on long timers??)
- Would they have abilities or not???
Its a super ship, id have it have one Unique ability except for the Advent ship which would excel in support unless the one ability was extremely good, other than that have it excel in primary weapons as well as have allot of them.
- What would make them balanced???
Have them move SUPER SLOW, think of it like a fortress, meant to be total ownage but takes years to get anywhere, this also makes them counter able, also like in a previous post, make then announced to others, i also think each faction should have their own UNIQUE ship, ie,
TEC have a battleship that has MANY auto cannons, big, long, blocky type of ship that can kill anything close to it (having no blind spots as well as anti fighter weapons). The goal of this type of ship is to do low to medium damage VERRY FAST.
Vasari have a missile ship with short ranged, hard hiting missiles, also having anti fighter missiles. also i would limit it to JUST missiles with long reload times, to balance it out. due to size, maybe 1-2 fighter squads MAX. Also would have a Phase stabilizer node, however no RA comes out of it, it would be big and slow, so this would equal it out. The goal of this ship is to do HEAVY damage slowly
Advent would have a super carrier. The carrier would be meant for just that, a carrier, not a front line battleship with beams, a anti fighter, super carrier who can launch lots of strike craft at once, start off with 10-20 squadrons, again it would be VERY slow. Also i would modify the fighters so that it carries special squadrons with reduced health (easy to kill, hard hitting fighters, something not hard to counter but can kill a frigate/heavy cruiser in 1 hit sort of thing, although to prevent pure frigate spamming of Anti strike craft, also have them build faster than the average fighter/bomber. The goal of this ship is to spam fighters/bombers which are easily killed however it can build them fast enough so it is not left defenseless against the other ships. it is essentially a support ship compared to the other 2 ships which are main role battleships.
Also make em expensive, im talking a super capital ship for LATE game, so im thinking like 50-100k credits, 30k metal, 30k crystal. Also make it take like 10-20 min to build, and have it level like a normal ship with 20-30X the normal cap ship hp. Also have em do super damage, but make it so that a fleet can still take them out with enough force (proper built fleet)but can own a small fleet, keep in mind, a proper fleet should be able to take it out, it should also prevent plain ship spamming.
(research time / access??? / Build cost / time??? / Global alert upon construction/completion???)
thoughts / comments appreciated