I know many carebears (e.g those who shun competetive MP because they hate losing ) have no capacity to understand it. So I am not preaching to them. I am preaching to devs - in MP RTS games balance and dynamics is everything. You guys are really close to make spectacular failure out of SoaSe and makes people really stay away from your games in future.
Look at MP RTS games which are synonyms of success -Starcraft, Dawn of War etc. They are what they are because developers understood that MP makes or breaks the RTS.
I know this is very hard to believe, since you're the center of the universe and all, but it's not necessarily true that ANYONE CARES, and that includes the devs.
See, if I make a puzzle game, I don't really care if sports fans hate it.
If I make a football game, I don't really care if flight sim fans hate it.
If I make a Barbie(tm) pony game, I don't really care if wargame fans hate it.
You see where I'm going with this?
Maybe, just MAYBE, since Sins isn't
exactly like Starcraft and Dawn of War, it's NOT THE SAME TYPE OF GAME.
Maybe, just maybe, since you're a classic RTS fan, you should go play- oh, I don't know- a classic RTS?
"Competitive", or "hardcore" MP gamers always think they're the only people worthy of being called gamers, and are the only ones with valid opinions, because they're the only ones who play the game "seriously". Well, decades of playing games and years of working in the industry have made me think, quite to the contrary, that "competitive" gamers are the
worst opinions to listen to, for most games.
See, they don't care about the game being fun. They only care about it being "fair", so they can win. They play to win. They enjoy the after-effect of victory, not the process of playing.
Sure, this is a (semi) valid viewpoint, but it certainly isn't the only viewpoint, and it's not always the best, or most trustworthy one, by a longshot.
They aren't even that good as references for balance, since they do things, and play the game, in ways that no less "competitive" player would even dream of, so balancing to fit their playstyle is not necessarily balancing to fit your target audience's needs or wants.
Oh, and if you think DoW is "synonymous with success", your standards for balance in an RTS are pretty low.
As a closing note, I'm so glad that someone was finally enough of a jackass to use the term "carebare".
EDIT: The Monk seems to have already said some of this. The thread wasn't loading well for me, so I couldn't read previous posts. My apologies for reiterating.