I noticed that too when testing with different numbers and trying to get away with less numbers to decrease the lag that eventually happens when you have large systems of 100+ planets. That is the one thing I definitly like about Supreme commander, you can edit EVERYTHING, AI, Units(includes models, textures, code), Maps, UI, etc. But damnit I like a space RTS every now and then >.< Starcrap doesn't give enough units, and selection of units is too small to send hordes, and I love conquest frontier wars with everything set to zero so there is no unit cap(still leave cost and build times alone of course), but it still has a 22 unit selection, and is old and you can't go above 1024X768 graphics and it's just outdated, this game had promise, but when you put the AI on aggressive, like I said before, they don't even bother attacking, and it's super lame and unimpressive :/