Given that Homeworld has always (and will remain) the ultimate space based RTS it only seems appropriate that its brought to a new medium for a new group of players to enjoy. A few months ago I started a topic asking the quesiton who would want a HW Universe mod and they was an overwhelming answer, so now here is the starting ground for a mod based on the HW Universe. At the moment it is and will remain a discussion until permission is given by Relic to use the HW Models, as well the modders of Homeworld who have made some great mods in the past.
As the tools aren't out yet in full for Sins and I'd rather not wait, the mod is to be created along the lines of what is currently possible, even with it limits its quite possible to be creative and get around these limits. So to begin with who would be interested in providing a helping hand or even starting a mod team or do you believe this is better served as community mod? What races should be included (if not all) and it we can only use 3 races which 3 should be used? Given so far theresa hardcode limit of 5 caps ship per race which ships do you think should be used? These are the sought of questions that need to be asked and discussed.
As an outline heres what I have in mind
Hiigarans - Replace TEC
Cap ships
Destroyer, Destroyer from PDS, Carrier, Battlecrusiers, Mothership (scaled down as a mobile fortress w/ the ability to colonize)
Taiidan / Vaygr - Replace Varsii
Cap Ships
Taiidani Destroyer (from dust wars mod), Taiidani Heavy Crusier (dust wars mod), Vaygr Carrier, Vaygr Battleship, Vaygr mothership (scaled down as a mobile fortress w/ the ability to colonize)
Progenitors
Dreadnought, Keeper Destroyer, Keeper Carrier Varient, Sajuuk, Planet Killer (Mobile doomsday weapon)
The map will also use the TrueSpace, though edited to reflect the Homeworld Galaxy (as stated in the Dust Wars)
The ultimate goal will to have each invidual Homeworld race playable and have stats to represent them (for example the Turanic raiders a nomadic pirates) Even races that are super powerful will be balanced but never comprised from there original HW status. For example the Bentusi are ancient powerful race, but few in number so to balance this there ships will be expensive and losing them will be costly. The Progenitors again extremely powerful and are large in number but to balance this research and construction will take a very long time, a turtle race if you like.
One thing that would need to be addressed is stations, they play a major role in Homeworld, from tanis station to the floating megabases of the Taiidan / Vagyr. I am unsure if you can add weapons to base structures but a station which can produce fighters and act as a system denial would be perfect (using the super base from HW2). For the hangers, the small tanis base would be perfect. Theres also a number of mods that have created bases for the Turanic Raiders as well, again these would be useful. The mothership will act as the Pride of the fleet, hugely expensive super weapons capable of constructing anything upto a crusier, dozens of weapons and a huge shield. It would be akin to the Deathstar, however given its size it would require alot of research, resources and time to be built and only one could be built.
Stealth & Recon should play a major part given the scope and scale, so a system of cloaking & sensors would need to be divsed. Finally a control system akin to the Homeworld sensor map would need to be devised, or using the exisiting Sin setup but heavily editied. As I say its all theory stuff at the moment so discuss!