Having modded the beta somewhat I now want to try my hand at modding the real deal, so I have a few questions for the community
Scale - I love big ships, I love small ships zipping around the big ships with all hell breaking loose. To that effect I want change the scale of the ships and the scale of planets.
Now as far as I'm aware theres two ways of doing this, I remember rightly I could adjust the scale of a star for example via script. Normally I would have to extract the model, scale it up or down, adjust the texture accordlingly and important the model & texture back in game, but I am sure they is something in one the files that can control the scale of a model by appereance at least in the scripts.
So the question is, can this be done and if so how?
The second question in relation to scale is unit behaviour, I want to adjust the frigates so they really small frigates & corvettes, I want to make the crusiers larger and I want to make to make the captial ships exactly that. However with the frigates I want them act more like fighter craft in terms of movment and speed, to zip around bigger ships on a 3d plane and never (unless instructed to via hold postion command) to be stationary. Fighters similarly I want to be crazy on the 3d plane. Crusiers & Captial ships remain as they are with some 3d movement, what I don't want is ships crashing in each other (unless intended) or flying off into distance because of there speed, so how can I adjust the flight behaviour, how the ship views other ships and there speed.
Finally how can I adjust the planets scale to be larger (with larger grav wells) buildings to be smaller and how do I prevent the icon zoom, when zooming out on the map?
Thanks