Well I bought the game, but after playing around, beating 3 teamed hard AI 1vs3, 20 MP matches (in which I was undefeated in 1 vs1), it seems like I probably should not have bought it . Well at least ironclad is a small dev which distributes online without copy protection so money is not lost ( I support devs like that in principle) .
So what is wrong? -Simple game is MP only basically and in MP is the average game time. A good ,fast 1vs1 on small map takes anywhere from 2 to 3-4 hours. Before you even see enemy at all a good 10-15 minutes passes, and first battles do not happen until 1-1.5 hour mark. This is outrageously slow. Even on the tiniest map (e.g. point blank) it takes up to 20 -30 minutes- and that is a game with 0 development, research and expansion. With a medium map...-forget it , you not gonna finish it at all .Most medium team/ffa games player quit at about 3nd-3d hour and there is no sight of game end at that point.
And proof that this concept is failing is declining MP population .It is been only a few weeks since release and lobby population already halved ( form 500+ to200-300).
Compare that to a game like Supreme Commander (especially FA expansion) - 1 vs 1 typically is under 30 minutes and epic, big battles with highest tier units rarely last past 1 hour. And this 1 hour is one intense heated action, not slow pointless build up like in SoaSe.
I like the concept, I like races, I like game play, but the pace is just way too glacial imho. I do not know if it is possible to fix it but imho devs should seriously consider drastically revamping game to speed up multi player pace.
A lot of things imho needs to happen -faster research and build time,faster combat and travel. Better conditions to win (very often it is pointless to continue after you eliminated opponent fleet- he has no chance to recover, but you still have to wipe their colonies and that takes very long time ). All of this of course would take complete rebalance of most aspects of the game and it is sad that this didnt happen in beta.