Lately I've seen a lot of people complaining about how lame spamming is, or how X strategy is cheap, and how the devs should fix it pronto. Let me preface this by saying that hard caps are the mark of a hideously poorly balanced game, and I am 100% opposed to moronic fixes like "Make LRM's only be 1/2 of your fleet". Such commentary is indicative of the fact that the game seems to have 2 kinds of players.
One type wants to win, and chooses strategies that will help them win. Whether this is going for a fast TEC embargo rush on a small map, spamming a combination of LRM's and flaks, or turtling up and advancing to endgame tech's like returning armada. There are many ways to win, and this player usually has a pretty good idea of how he wants to get there.
The other type plays the game because he likes to think about winning strategies, but doesn't like to implement them. This is the sort of guy who will jump into build-order or balance posts and whine about how the game is being devolved into a series of numerical over-analyses, and please can't we just stop thinking about whether one thing is fundamentally better than some other thing, and get back to enjoying the thrill of staring at our computer games without actually playing them. They tend to deride games like starcraft as "clickfests", and claim that Sins is a new brand of RTS in which one is not forced to issue orders in order to win. These are the kind of idiots who whine that X spam beat their "balanced force", without realizing that regardless of unit composition, if 1 player spends 2 or 3x as many resources on ships as the other, he will probably win. As He Should.
While I understand there is a class of gamer who can't be bothered to move their mouse more than once every few seconds, it would be best for everyone here if they stopped hijacking posts by whining about how sins is being turned into every other rts.
Thoughts?