Ship spamming is not an "exploit"! Spamming low-tech units has been in every RTS I can remember, but people have always found counters to it.
That's the problem. This game is trying to be different from the "traditional" click-fest games.
P.S. The armistice example was an example of a horrible balance idea; don't support it silly!
*in a panic* I back down! I back down!

Why is this even an issue? While they're spamming a tard fleet, you can be building a far more powerful balanced fleet with all manner of special abilities. The only real problem I see with spammers is that it's really not as much fun beating them. Kinda like beating up a cripple: sure you can do it, but what's the point?
The thing is, I think that this is how the game should be - a spammer should be like a cripple, so that it would be no fun to beat them. If a spamming strategy can work without being easily countered, then there's a problem.
The question is, of course, how one defines a counter. Is a counter a big counter-spam, or a combined-arms response? It should be the latter, but IS it?
The thing that throws people off Sibilantae, is that they expect a more rock/paper/scissors system. All too often someone comes crying that their 10 ships didnt kill X even though they are supposed to be the counter. Well, it turns out X was 10 times as many ships as what they needed to counter, so it is no wonder they were over come.
I agree with this, and I like the fact that this isn't a rock-paper-scissors system. But is russiangangsta one of these people? I don't know, and I disagree with him anyway on the point of counter-spam.
But I agree with you. What you said right there shows that this
And then that fleet can be ripped in half as the ships that are good against the spammed ships survive but everything else ends up as floating debris.
isn't so much of an issue, since the LRM's won't be so powerful as to entirely wipe out all but their "counters"; to say that the would be rock/paper/scissors thinking.
That's why the fact that this isn't a rock/paper/scissors game should mean that spams are extremely unsuccessful, and easily countered by combined arms. This is how it SHOULD be, because this is what the devs implied. What concerns me is the fact that it MIGHT NOT be.
What I want is a game wherein I could easily beat a spammer, but not enjoy it all that much because it was like beating up a cripple. What I don't want is a game where defeating a spammer is hard, when one of the game's selling points was the extreme opposite.