Hey, sorry for posting so much today. Got another question of something I'm unsure about:
In the constants file, theres:
bountyThresholdMin 3000
bountyThresholdMax 63000
Threshold for what?Secondly, the strength of the raid is calculated by adding:
strengthPerOwnedPlanet .10
strengthPerCargoShip .0025
strengthPerBounty .00003
so scenario 1:
having 250 bounty on you owning 9 planets puts you in the highest threshold, and is the same as
scenario 2:
having 1 planet and 26,666k bounty on you.....
WTF? That's stupid IMO (I play mainly SP). 10% per planet is insane if you play on 8player maps, you colonize about 4 planets before bordering someone... I'll rather have it at 2% (and add .000005 to perBounty) so that having 10 planets the following bounty needs to be on you: (shows max for threshold level):
raidStrengthThreshold:0 0 = 4,285
raidStrengthThreshold:1 .25 = 10,000
raidStrengthThreshold:2 .45 = 17,143
raidStrengthThreshold:3 .7 = 22,857
raidStrengthThreshold:4 .9 = >22857
Sidenote: I want the bounty to climb and not get so quickly depleted. Noticed that the bountyPerExperiencePoint - is a random number between the min&max chosen? Then that's extremely high! Just killing a scout can deplete it! (20 x (6~41) = 470. Correct me if I'm wrong. Gonna make it 1~7
a) I've noticed that after destroying a planet they retreat, is that why is the bounty per planet so high?
Does the RaidStrengthThreshold case which composition to choose or does it percentage the supply?Thirdly, supply. saw the max is 220.
So to double the strength of pirate raids the easiest is to double the max?Lastly, min&max RaidTime.
Is this the time when a raid is 'imminent'? Coz then I'll make it 10~20.