Efexeye, the problem is you're asking for an objective discussion about subjective opinions. Also, asking why it got an 88% at metacritic when you felt it shouldn't have is a hopeless cause. Sometimes personal tastes fall outside the masses, I know that's true of me.
Having said that, I agree with you. My friend and I bought the game....and we were both kinda disappointed. I've been pretty mum about it here because quite frankly, these forums are as close as you can get to the "home turf" so you can expect a lot of fanboism and ultra-defensiveness. But since you've started it off, I'll chime in. Still, I haven't written the game off as a lost cause yet, so I'm trying to mod it to our tastes.
My issues with it: I thought there'd be more 4x elements to it. It's not nearly as in-depth as I thought it'd be, and leans more towards RTS. The trade, politics, and economy is pretty shallow. I understand it's not supposed to *be* a 4x game, but it doesn't really seem all that much more complex than Rise of Nations was. Therefore, I can't really justify putting away so much time for what's really just an RTS with a huge tech tree.
So I've lightly modified the game to go faster (each game speed roughly doubles the previous setting, so I just made one that doubled the fastest setting that's included with the game). Tested it out with my friend, and it was much better, a 2 hr game for a 2v2.
So then that leads me to the RTS side of it. Tactically, combat isn't very interesting, although it is incredible to watch. I think Company of Heroes ruined all other RTS's for me, having one of the best tactical combat systems in an RTS I've played yet. Obviously, there is no cover in space, so I can't expect the same type of positional tactics in Sins, but I was hoping for combat that required a little more tactics.
I'm not asking for Homeworld, because controlling units in 3d space can become a nightmare real fast, but Sins is already de facto 2D anyway. Nor am I asking for the crazy micro of War3 where if you're not on PCP you've already lost. But I definitely don't want the "waves of men" type of gameplay where I just build huge fleets and "send them that way" without much involvement on my part. That was great when I was a kid, but it's just a mite boring these days.
Anyway, I'm going to tweak the ship values a bit, and hopefully can make the combat a little more interesting.