Alright so the first question:
1) Assailiants can be upgraded to have Charged Missles, which are supposed to make them do AoE damage but move slower. How do these work? It starts out on autocast, but when I watch over them during a battle they hardly ever seem to use them on their own, and when they do it only lasts 2 seconds. When I click to have an entire group use them, it seems as if only one is actually shooting them(though I might just not be able to switch between ships quick enough). Then there was a situation where the guy had 83 LRM's all bunched up into a little group, and I figure, "Oh yeah, charged missles are going to mow those guys down!"
I didn't notice any AoE damage at all, even when I clicked to use the missles manually. Is the AoE just really small? Does it not have an animation? When you mouse over it, there is a really small purple ring, is that the range of the charged missles? It is supposed to increase their range, but the purple ring is a lot smaller than they can fire normally.
So how is this working?
2) I was just in a multiplayer game where both of the enemy quit, but our team didn't win(we were team 1, they were team 2). My ally quit and then I blew up the last guys home planet, and still didn't win. The other guy on my team before he quit said(I was the host) that I didn't "set it." What does that mean? Are there options somewhere to set the win conditions?