Good to see a lot of interest in this. Ok;
@ DaikazeI like both the ideas on fishing for pop-growth and storms for infrastructure health. This leads me to thinking what has already crossed my mind, combining my two mods. We'll see what the future holds.
@ ZargrimI like the sound of Barren, look out for that one. It has also lead me to another Planet type, but I'll keep that one secret.
@ thetravilerInteresting, I might look into that. Maybe not for this project, but it would be nice to know whether or not Civilian slots over a certain planet type could be unlocked.
@ Bink SayresI think Dai is on to something there, nice spot. And to the UI change, nah, graphics are not my strong point, and I've already seen 2 UI mods out.
@ Rhedd_VI can see your point, but having one more Tactical slot just gives this planet type a little extra. If no one had noticed, then the Super Weapons all take up 18 Tactical slots. Normally only one per gravity well, unless you get lucky with a certain Planetary bonus. That means, for those who still can't see it, that Oceanic planets can support 2 Super Weapons, once it is fully upgraded. With that in mind you could be throwing out twice as much firepower than a normal planet, albeit at the expense of no defences for that planet.
Oh, and the Research button/icons/descriptions are all present and working.
@ XenpoI went on the principle that the colonies on this planet would be land based at the 2 poles. The maximum planet health reflects that.