And to make it clear, again, this annoys me the most because I love the game so much and I badly want to make a mod from it.
Making a mod from crytek, unreal, id4, source isn't really an option because their netcode is hard-coded on all of them I beleive. And even if they aren't, there is far more work that would be needed to get them to do what I wanted than sins. Sins only have a few things I need to change, but they're important things.
Yes I know this is easy to mod.. but modding where a few can make amazing things than everyone being able to make 10million hp cap ships.
And as far as asking the devs for new strings to use?.. It'd seem odd for them to do that. I'd rather have the ability to myself. And even if they did I'd have to be waiting on them for new things in order to make the mod.
If I had the tools now I could have the mod out in 2-4 months. :/
I don't want to modify large sections of the game like the rendering engine, netcode or entity management system. I want to be able to extend the tools the engine provides with my own code!I'm willing to wait for the dev's to see if they help us with this, but it's unfortunate because I had really high hopes for moving off of the HW2 platform and into a more strategic game.Without the ability to do these things the modding capability is NOTHING more than changing some graphics and tweaking stats.
Finally someone who knows what they're talking about, someone with experience with modding (Some know you from the HW sw's mod) who's replied and not made a fool of himself like some (not all) of these others.
I'm, like you said, not asking to be able to change the rendering engine or the netcode.
But at least I want to be able to write my own code and stuff. I'm limited to all these variables which are linked to hard-coded variables within the games code which I have no idea what they do, because I can't look at them, and I can't make my new code and variables.
Yeah UT2004 had some really silly hardcoded things like LADDERS. You couldn't mod the freaking ladders! But you know what you could do? Code a new ladder actor for mappers to use!
I'm sure there is more that I can do which isn't apparent right now.. but it seems attempts at a lot of things leads you into a brick wall of tremendous limitations.
There is no scripting language here. No C++ or java that has alot of strings disabled, no unrealscript, no python, any of those things. We have some variables, numbers, booleans..
I can't, for example, as far as I can tell from this point, add in fog of war which I need, because you can't really code in new things. My way to get rid of the grav wells thing is to just make a huge one around a star and place planets around it, instead of one around every planet and star, but doing that will make the entire thing revealed for everyone (now you have fog of war on grav wells you can't see, and it revealed in ones you can.)
Maybe what we should do as opposed to crying over our lack of a PS3 when we got a PSOne, is play with what we got, learn what we can do with it, and ask for what we can't. I do agree that we are limited in our abilities out here. I want my Antimatter to be limited and delivered to my caps by a new type of cargo ship. I want in system jumps. There's a black spot on my map. I should be able to jump to it and build some kind of a starbase. Some of these might be possible with what we have, but that last one definatly is not.All we as the customer can really do is ask for the ability to add in these features. It worked well during the beta. Who's to say it won't work now? Brian Fraiser did say himself that these are "Beta-ish" tools. Let's run with that. If you want me to be truely honest...I'm really surprised and disappointed at this kind of reaction. As someone has already stated, the game has only ben out for a couple of weeks. The tools we have, just a little over half that. Be thankful for that much. It was originally stated we weren't going to have them for a month after release. There's something to think about.EDIT: And I agree with Loup on the sticky post.
You can do the cargo ship thing. Look at the advent recharging antimatter building and put the AM recharge rate on your cap ships to nothing.
Now because you can do this doesnt' mean my point i've been trying to make is moot, it just reinforces it:
If that advent building wasn't in the game to take that recharge in radius string from it, doing that would of be impossible!