sell your guides
hey! you're right! where's my money?

just want to downlaod and install and my mates would too if we were sure on what to do!
allready explained in the first post:
Install:
Put it in(to apear in custom maps - WInXP PRO SP2 dunno about Vista there should be the maps path somewhere else around this forum; i saw it):
C:\Documents and Settings\username\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Galaxy
where username is your PC user name
after that pick them from custom maps while in game, one right click away from small maps
also
ONLY HOST NEEDS TO HAVE THEM
min/max distnace
It's the range within where solar system object cordinates are generated.
Suppose the solar system area is represented by a circle, then the radius is the length on wich planet coordinates are randomly generated. They could have done this like considering a quadrant in a cartesian system and generating x, y values randomly within certain ranges(between origin and max radius length)then checking if they intersect a circle of C(0, r), then passing through filters checking wether system objects are too close too eachother or intersect each other etc. I haven't researched on the mathematical model of doing this.
min//max count(amount of planets in planet groups)
Tthere's a random change to get more or less planets, those are the minimum and maximum values within wich the actual number of planets will be randomly found.
orbit radius(radius os sun system) i think!
look at:
min/max distnace
phase length (whats this?)
distance between system objects(relevant where there are lanes within the game)
phase lane chance (whats this?)
This is a random chance system made by the random generator maker with wich there is generated the number of lanes a certain system object has. This could've been done like this:
suppose there can be 5 lanes maximum every system object
we generate a random number between 1 and 100 or 0 and 99 and make the convention:
ranges:
0-19 1 lane
20-39 2 lanes
40-59 3 lanes
60-79 4 lanes
80-99 5 lanes
Depending on wich number gets generated we compare vs our convention then find out how many lanes thi sparticular system object has.
After this we can pass though a filter from wich we can find out if there are enough other system objects in range(depending on phase lane length perhaps wich is dependant on system diameter and orbit radius) then we link this system with the other systems wether they are in range or not. If not one is in range we convene by default that there must be minimal 1 link between any two objects in the system and link with the nearest regardless of phase length. The complexity of getting these facts can be much more refined though.
also the bars are red left to green right! which is smaller and larger ?
red is minimal green is maximal
so the left is 10% i think and the right is 100%
you can edit the maps with any text editor and see for yourself the values