hey guys.
Been watchin this post for a while and just got an account.
I'm going with everyone else on saying "just release a beta". Just having battlestars and basestars in it is good enough so long as its not just a skin.
Saw the u-tube movie, great work. really want a beta now.
A couple of Ideas for the mod:
1. I know this may be hard or impossible to do but after the original release could someone bring out a patch that makes the ships and strike craft INTELLIGENT. I'm sick of playing games where ships or soldiers just stand there and fire until they die, not trying to dodge bullets or do anything. If Possible pls add.
2. Another patch. After release date (only putting these as after release cos i want release to be sooner) could someone also make a campaign. At least of the story so far... where up to last episode in Australia so shoudn't be hard. Could be an option like in gal civ II where you can play quick battle or campaign. Also, though this might use a lot of ram, could someone create an approx bsg galaxy map and use that as the campaign map, so you don't have to keep swapping maps. Just finish one mission and another pops up. Kind of like the Sins missions. Map should include accurate stars and planets in bsg as we know it + some extra ones so you don't know what every star contains.
3. Edit planet types. In sins you've got a lot of planet types but bsg has others. THe first one that comes to mind is the radioactive nebulae in episode 310: The passage (find on http://www.scifi.com/battlestar/episodes/episodes.php?seas=3&ep=310&act=1) The nebulaue should damage ships. Also, asteroid feilds shouldn't just decrease accurasy. All they should do is if an asteroid floats in the way of a bullet the bullet hits the asteroid instead of its intended target.
4. Ship modifications. Ships in sins as far as i can tell always hit. It should be possible for ships to miss their target. Also, could you wait until the amo hits the target before dealing damage? I've had a capital ship that has jumped away as the enemies shot at it only to die in phase space because although the weapons didn't hit me, they were shot and thats all that counts. Nup. in episode one and many others, the galactica has had a close escape when it jumped before thousands of cylon nukes hit it. Also, could you make the constructor ship able to jump? how else am i going to build the ragnar supply station from episode 1?
5. Squdron changes. I'm assuming that we are going to be using rapters and vipers as the strike craft for the colonials (please inform me if i'm wrong and we are using cobras and vipers). Raptors deal barely any damage but can do some pretty cool stuff. Also, can you make vipers able to perform the J-Turns from galactica, they are * awsome. Also make all the strike crft more or less manouvreable depending on their type.
6. General stuff. Ok. This is my main hate in games, only one game has managed to do it even half properly. The H.P compared to damage. I'm sick to death of evrygame having units that can take a million and one direct hits from all but a nuke and still not die. Some games with unit squads even kill off the wrong unit! When my battlestar gets hit by fivehundred nukes, i don't expect it to just sit there on fire like "ho hum, i'm still on half hp dum de dum de dum" Its so anoying!. I agree that battlestars and basestars should be able to take a lot of punishment, but not the much! Also, When a capital ship dies, if its chasis hits another chasis of any vehicle, that vehicle should take a signifigant amount of damage, espescially if the ship explodes on impact. Even when two living ships collide they should both take damage. Also, could you stop strikecraft from flying through planets and suns. Its just anoying. Also the Civilian ships in bsg have no sheilds, even the military ones have barely any. Please keep this in check.
On my old sins game i had created and attempted to duplicate the battlestar galactica episodes. My main problems where:
A: you had to start off with at least one planet
B: The computers where to wimpy to attack, even on impossible.
Still i had come up with some pretty good copies of the episodes but they got whiped with my hard drive when i got a virus 
The only thing i could be able to help with in any form for this mod would be ideas and show show accurasy in game. Let m know if this would be any help.
(Sorry for the long as message, i've wanted to type most of this up for a few months but haven't been able to so all the posts that would have happened have happened in one)
Thnks
Joccaren