Capital Ship mod (Turning into a bit more mod)
Changes include Capitalships getting more powerful, as well as a graphical Rate of Fire increase for a bit more action and a better look.
v.1
-Cap ship price doubled
-Capital ship HP doubled from original game
-Capital ship damage doubled from original game
-Planet defense platforms changed to Capitalship damage type, damage and range increased
-Pirates now bring it! Capital Ships fallen into pirate hands.
-Kol class has gained a bit of a boost to its Gauss Rail
-Kol class no longer fires its beams forever
-Carrier Capitals and Support/Colony Capitals ships fighter bays larger
-Scouts now autoexplore when built
-Phase Jump Inhibitor now with more Better™, 100% better.
-Kortul slightly buffed after found lacking
-Capital Ship heal abilties buffed
-Kol, Kortul, Radiance all have been modified. A weapon system on each has been adjusted to shoot attack craft.
-Radiance side plasma guns traded into small beams, now looking much more awesome.
Test
-Pirates now have access to their own capital ships, these are slightly older models featuring lighter armor and less well trained crews (fewer abilities, less powerful abilities) Weights modified to see if they spawn more commonly. Still working on getting these working properly.
Updated 2/15/08
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