Half the reason I wanted a huge-random was to give myself some breathing space, and allow my empire to get, maybe, 1/3rd the way up the tech trees and have a modest fleet before I engage the enemies, and then partake in large, sweeping battles across the galaxy.
With 10 players, and 5 stars, it's extremely logical to assume that on average there's going to be 2 enemies per star.
Imagine my surprise when not one, not, two, but FOUR retries of this scenario has given me 4 or more enemies in my starting star system.
This basically means that I have to fight FOUR OR FIVE enemies just to get out of my starting system, whereas we can assume the AIs are simply colonizing all over the other stars like mad, as I'm sure at least one has started all by themselves.
If I wanted to play with 5 enemies within 4 jumps away from my home planet, I'd play on a small galaxy.
The curious thing is that on the 'map editor', if you dump 10 enemies on a 5 star system, it puts two enemies on each star (or 1 on each star in a 10-star system). Therefore I have reason to believe the 'Huge Random' was designed to completely piss players off and put them at a ridiculous disadvantage.