love this game !

but if could make jus a few minor adjusments mainly to me awesome vasari it'd be along these line;
- the siege lasers vasari capships use are awesome and really cool looking

is real shame can't use then ship to ship

the existing beam weapons used ship to ship for vasari cap ships seem to be the weakest in asthetic quailty when compared to the coolness of the advent and tec factions beam weapons

i kno there meant to be pulse beams on the vasari side but mayb a little more duration would give them a bit more substance instead just looking like flashes of light??
- also did notice on the vasari desolator (siege satalight) tec carrier (missile satalight) and vasari carrier (think is invunrability for fighters power) seems no change as u put points into these at each new level???
- vasari marauder - subversion power - ne1 rly use this?? doesnt seem tht usefull??
- my flagship is always a vasari desolator and it seems a shame that two of its powers are focused on ship-to-planet combat which is not that fun an aspect

could be fixed by maybe allowing siege laser satalight to target ships? or allow assault spec to affect ship to ship combat which i find is where all the fun is

or mayb jus put a cool new power in to replace 1 of the more reduntant of the 2?
- another alternative would be to put a 5th power to choose from in the "choose power to spend ur point" area when leveling a capship allowing you to have 4 out of 5 powers when ur capship hits max level?
- lastly in long games when pirates make there raid they return home afterwards leading to a build up

i had to clear out over 500 pirate vessels in its home base sector to take the pirate base in 1 game - a cool fun challenge and lag inducing but was this an intended 1???
thought comments on any of these aspects appreicated

(shame bout nerf to vasari research point for xtra fleet support

)