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Oh boo hoo. You have a chip on your shoulder about normal RTS gamers and you want to show it off by trying to deny them their chance to have fun. The reality is, including a faster option wouldn't effect the "Normal" and "Slow" players at all, it'd just divert some of the "Fast" players to "Very Fast". Your attitude is completely uncalled for and completely illogical. If IC wants success (and expansions and sequels) they should keep all gamers in mind, and if they can cater to more people (customers) without changing the game for everyone else, BY ALL MEANS DO IT!
1) "Their chance to have fun"? Do you have ANY idea how many boring, retarded, generic RTS games are out there? Haven't the console gamers been getting their gloriously desired dumbed-down games, one after the other, for over 5 years now?
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Oh, God, not the PC gamer superiority complex AGAIN. Do you have any idea how annoying this is to people who
don't think anyone with tastes different from their own is a complete idiot by virtue of that fact? I also like how you blend regular RTS gamers with console gamers, which I suspect would give the average RTS gamer a conniption fit. I need to make some kind of hierarchy of gaming self-righteousness one of these days.
2) No, the problem comes from community saturation. Tribes 2 was a phenomenal game that had a slow pace to allow room for real honest-to-god in-depth strategy. And it did. It was the best MPFPS game I've ever played. Then what would eventually become the "halo kiddies" hated the strategy and just wanted to blow up people and filled the game with "WAR 2003" and "MELTDOWN" games, and after a few months, it was IMPOSSIBLE to find a stock game of Tribes 2.
We. Have. A. Game. Speed. Filter. It's right there on the "Join Game" screen. I don't see why this concept is so difficult to get your head around. Unless you're saying that this will somehow cause all the players who like to play on Normal and Slow now to disappear, which is an entirely new
kind of stupid.
3) This is my favorite - you seem to claim that money-grubbing and selling out is the only way developers can make any dough. That appealing to the mass-market of idiots is the only way to 'ensure' their success. Do you realize how many developers have created a single unique, original title, and then gone on to produce heaps of mainstreamed crap because they chased the almighty dollar?
I can't think of any off the top of my head, no. But that's beside the point. If it doesn't change the game for the rest of us, why
shouldn't we let the rest of the gaming community have their faster option.
How the hell is "Very Fast" a DUR DUR button, anyway? Strategy doesn't become less important at high speeds, you just have to do it
faster. The developers aren't going to turn this game into a micro-intensive clickfest no matter what. The UI itself prevents that. Some people can legitimately believe the game is too slow-paced.
Syvere, you started with a slippery slope fallacy and then made an ad hominem attack in retalation for kingberk's completely valid retort. I'm not even going to dignify that with a response.