Made some investigations thanks to Stannums'
importer tool.
Polycounts;
(approx; TEC seems to have largest polycounts by a big margin)
Fighter/Bomber/Gunship= 550-1300
Frigate
Arcova scout = 1486
Cobalt light = 1539
Javelis LRM = 1837
Garda Flak = 1480
Krosov seige = 1494
Protev colony = 1459
(rough range of 1000-2000 methinks)
Constructor = 1988
Tradeship = 2700-3200
Cruiser
Perchirien Light Carrier = 1484
Hoshiko Robotics Cruiser = 2119
Cielo Command Cruiser = 1699
Kodiak Heavy Cruiser = ?
(range is about 1500-2500 I think)
(NB: there are a couple of 'frigate_turret' models, I'm not sure what they are; 1 is ~2100 and the other ~900. I've not seen enough of the game to determine, but I'm guessing maybe fixed guns?)
(NB2: pirate ships seem to have generally higher polycounts by 500-1000 than the main race equivalents)
Capship
Marza dreadnaught = 3104
Kol Battleship = 4021
Sova carrier = 3689
Akan battlecruiser = 4355
Dunov battlecruiser = 3847
(randomly selected a few other species, range appears about 2900-4500 polys?)
Planet modules have varying polycounts; the highest I've seen so far is over 7000 for the frigate yard. Installations seem to be about 3000-5000.
(intersecting faces are allowed, handily, which should make things a lot more sensible)
I think each model (ship) has an associated shield mesh object as well. Orientation - from the importer - is to have the front of the ship facing
up in 3ds max.