Assuming I can get the code to co-operate, the very
first thing I'm going to do (once we get the released "build"

) is rebuild the technology trees to an "infinite standard". Instead of having an array of finite technologies, I'm going to rebuild it to have finite "ability" technologies (e. g. adding units to your available construction and adding abilities) and infinite "increase" technologies (more HP, sure -- 10,000 levels, with a linear increase in cost and build time -- that'll hold you forever!

).
I'm thinking about making the abilities cost cash, while the infinites cost time -- but not much, if any, cash. What I'd
really like to do, but don't forsee code support for, is make research "free", but with time reduced by the number of technology labs. Of course, some abilities will still be required as pre-req for other abilities, for example you can't have the LRM frigate without missile tech, and this lets me play around with it more. Range based abilities are the real kicker, of course -- we know its possible to increase missile range, and
that technology will have to be
strictly limited along with any similar technologies implimented. I may even have to move any range based upgrades into their own tree, on some kind of diminishing returns system if I can figure it out (will probably require a change in the code to allow me to input a formula, rather than a linear value, into the system -- ergo, I'm not betting on it

).