Context: All questions are related to SoaSE modding...
1) How do the DDS 'skins'/textures get created and mapped onto a 3D surface/mesh given when you view the DDS in Paint Shop Pro it appears as 2D? I have seen there is a plugin for 3DSmax for DDS...
2) How does a mesh file in SoaSE know which DDS textures to apply?
3) When models are exported out of 3DStudioMax e.g. as a .3DS or .OBJ are the textures as defined in the material's editor saved along with it, or do they need to be saved/exported as a seperate file in order to build the DDS files?
4) Other graphical options for textures such as reflectivity I assume are meaningless unless the SoaSE game engine supports the effect within the 3 DDS files described by Major Stress's excellent thread?
Thanks in advance...