Mmmm quick question did you use the dds generated by my program.
I did yes.
I'm a bit stumpted probably more to do with my inexperience than anything else (
This is what I'm doing...
1) Export mesh from 3DSmax to either .obj or .3ds, now I assume what is exported is just the mesh not the textures as well?
2) Load exported .obj or .3ds into CodeHerder Mesh Viewer, model appears as a dull grey object with no texture or lighting effects.
3) Select material0, check the data texture layer box and browse to a TGA file created from Paint Shop Pro which is black with a black alpha channel.
4) Save the mesh, which also creates a dds file with the same file name as the TGA file.
5) Rename the mesh to Frigate_TechScout.mesh and copy this to the Ships folder in SoaSE and the new dds file to the textures folder.
Game runs, ship appears and its still bloomed to the max.