My mod to rebalance and enhance the gameplay experience of beta 4 is now after ardous testing against the ai and friends complete.
The testing should have ironed out most if not all bugs. If you should find any please report them so we can patch them out.
Inside the archive are installing instructions aswell as a complete(?) changelog.
You can download the file here:
WWW Link @ sins.bz
Its about 500k and easy to install
If you have any additional feedback or suggestions then they might be included in future versions.
The current project for beta 4 is considered complete as there is not much more than i can do with the game in its current state.
I hope that you enjoy the enhanced gameplay experience the mod provides, aswell as fun tactical battles and strategies.
Enjoy!
Complete changelog follows:
General:
-Ship turnrate doubled
-Pirates:
-Pirate base defenders increased
-Pirate raid strength can mount more ships
-Local Militia
-possibility to be 50% stronger
-nebulae can house pirates
-Cost balance
-each ship now costs credits and res according to their firepower and health
-buildtimes now according to a ships cost
-Counter System:
-Armor classes changed as following:
-Extractors and civil ships: Light armor
-Laboratories, tradeports/refineries and Frigates: Medium armor
-Factories, supplementary military buildings and Cruisers: Heavy armor
-Combat military buildings and capitalships: Capital armor
-Each weapon has an advantage against a special armor class
-AntiLight; found in scoutships, fightercraft, the utility cruisers "Hoshiko" and "Stilaktus" and the capitalships "Akkan" and "Antorak" (Colony and Scout)
+25% Damage against Light armor
-50% Damage against Capital armor
-25% Damage against All other armor
-Antimedium: found in Light frigates the cruisers "Cielo" and "Serevun" and the capitalships "Dunov" and "Jarrasul" (support and Colony)
+25% Damage against Medium armor
-25% Damage against Capital armor
-Antiheavy; found in Siege frigates, bombercraft and the capitalships "Sova" and "Skirantra" (Carrier)
+25% Damage against Heavy armor
-25% Damage against Capital armor
-Capital; found in torpedo frigates, heavy cruisers and the capitalships "Marza" and "Vukoras" (Dread)
+25% Damage against Capital armor
-Composite; found in planetary defense guns and the capitalships "Kol" and "Kortul" (Battleship)
-normal damage against all armor
-Orbital structures
-cost increased between 50% and 100%
-buildtime increased by 100%
-orbital civil ship spawnrate decreased by 50%
-Fighter:
-Fighter firepower halved
-Fighter hp halved
-Fighter number doubled
-Figther buildspeed doubled
-Fighter maxspeed increased
-Bomber:
-Bomber Firepower halved
-Bomber hp halved
-Bomber number doubled
-Bomber buildspeed doubled
-Cruiser
-Speed decrease by 20%
-Damage increase by 20%
Tec:
-Abilities:
-Dunov shield restore changed to a continuous restore, not an instant one, non stackable
-Hoshiko sabotage ability damage and duration increased
-Technology
-all advanced frigates and cruisers one techlvel earlier
-additional technology to buff gauss cannon range
-tech level for special abilities decreased
-some techs increased in requirement level
-one missile tech changed to increased firerate rather than damage
-Insurgency strength doubled
Vasari:
-General:
-Ship hull decreased by 33%
-Ship shields increased by 10%
-Ship interphase speed decreased by 20%
-Ship phase speed increased by 20%
-Abilities:
-Kortul damage ability cost increased
-Technology
-advanced frigates and cruisers earlier
-technology to special abilities earlier
-trade technology later
-cultural advancements later
-phasegates earlier
The mod in its current state should be compatible with my starcraft voice mod.