I am currently in the progress of reworking the researchtrees of the races to put out their differences better.

What i have currently done:
TEC Military:
Moved Increased bombing damage up a level
Moved kodak ability up a level
Changed the researchpath for missiletech
Robotikcruiser now on tier 2
Jump inhibitor now on tier 3
Sabotage anitmatter ability now on tier 2
Siege Friagte ability moved down one level
Additional tech at tier 3 to increase gauss cannon range
Vasari Military:
Overseer cruiser at level 3
Overseer first ability moved down a level
Jump inhibitor now at tier 2
Phase missile research now increses damage by 5% aswell (additional to the shield negotiation, this way its a real upgrade)
(i´m not sure what i can change here aswell to make the races different without a bit of rebalancing, open for suggestions)
Vasari Civilian:
Vasari decreased buildcost techs moved up a level (both also recieved a small increase in effectiviness)
Vasari Culture improvement techs moved up a level
Vasari Tradeport moved up a level (they are not as good traders as TEC
Phasegates are now Tier 2
Increased phasegate travel speed moved down a level
Ultimate sensor tech moved down a level but linked to other sensor techs
(i am currently thinking about moving the ice planet colonization tech up a level, as vasari don´t seem to like the cold as much as the heat)
So please give me feedback on the structure and aswell give me suggestions what could change aswell to point out the races differences.
TO THE DEVS:
WANTED:
-Research arrows that stretch more than 2 tiers
-Research arrows that go from right to left (<-) currently only left to right works