Your misunderstanding me.
The battles become increasingly unimportant in comparison to making sure you are spending your large income, 1. To ensure that your fleet supply is full, 2. to get upgrades and buildings, and 3. to research tech. Before you would of course manage these tightly, but there would long periods of 'down' time between battles for this, Now because there is simply So much money and because you are limited by fleet supply alone you need to constantly find ways to spend money in the late game.
Don't you remember the rest of this topic? Its not about what you spend your money on or about making sure you have a great economy, its about the result of the infinite economy.
1. More Caps
2. Caps being less important due to ease of replacement
3. Raids against mines are largely pointless past the very early stage
4. Steam Rolling is encouraged though not the only viable option.
5. 'Wearing' the enemy down economically is unimportant, as since there is an infinite amount of resources as long as you both control the same amount of territory you will never have a financial edge.
6. Finances becomes less important in terms of how you spend it once you hit a certain mid-late game point. This is because it is all so replaceable that it hardly matters.
7. The larger empire, even with only a slight economic advantage now has a much larger advantage than before, in the past a Smarter player could preserve his forces and squander enemy forces, when the resources ran dry the larger player would 'crack' due to squandering his resources.
8. The Sova Embargo ability is pretty much pointless after a point lol
9. The Infinite economy makes refineries less important and thereby destroying them also less important.
10. The black market is useful in the early game and a joke in the late game, you may constantly run out of crystal, but honestly who cares, it doesn't matter how expensive it is, you can afford it on the black market because metal and cash is so plentiful.
11. It orients the game away from Ship Casualties being AS important, now the focus is shifted much more upon planets.
Not all of these are necessarily bad from certain points of view. As the dev's have stated they wanted to reduce Micro Management, and they certainly have, as it hardly matters if I preserve that Dunov after an hour or two of play because it can be replaced with the gobs of money I have stock piled for rainy days.
And btw who was panicking? You didn't think we were panicking until this thread got larger... maybe it isn't so much as a panic attack as the fact that people are having a legitamate issue with the infinite economy as is.
Most of the people in this thread have suggested addendum's, not backtracking, including myself... I think an infinite economy is fine, but there is a huge difference between infinite and abundant... Beta 3 was infinite too, it just was scare and meager, it needed increase, but the current system has No limits on it. No storage limits, no 'peaking' of resource rates slowly being reduced and stabilized at a lower rate, and no technical limits as in less resources being gathered at planets farther and farther away... As a result the game is now relying on fleet supply as its limitation factor (in larger and late games) this is undesirable to everyone, so the solution is in tweaking both the limits to fleet supply and resources not just one.
No one is panicking except for
you and P5yy so please address people specifically or don't make generalizations. I think as Brad put it the value here is that the replies and discussion show how important this feature is and how much it needs to be looked at. Some of us might have particular ideas of how to do that, but that really isn't the point of the overall discussion, its to bring forth cool ideas, alert the dev's of possible strategic and tactical results, and ultimately to have fun.
PS: your making a good effort not to be insulting in tone and such, Thank You, I know people have been ragging on you about it too, including myself. Thought you should know your effort was noticed.