I Felt the Vasari were missing that extra kick-ass-ness I figured they would have... I am working on Version 0.2 , I might reduce the shield and hull buffs to both 20% on the cap ships (once cap ships reach level 5-6 along with shield an hull research buffs they become GOD LIKE), and increase the default beam damage by 5% along with a longer duration for the beam so its less "flashy disco like"...
Change log:
LordKosc's Vasari Mod Version 0.2
Change Log
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Increased Vasari Flash Beam Weapons Effect as follows:
TravelSpeed 0.000000 increased to TravelSpeed 0.050000
Duration 0.100000 increased to Duration 0.200000
**Changes made to all Capital Ships and the Vasari Anti Fighter Frigate.
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LordKosc's Vasari Mod Version 0.1
Change Log
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Capital Ships:
Use 50 slots now , instead of 40
Build time Increased to 100 seconds from 75
Cost per ship is 4000 credits , up from 3000
Hull points (BASE) increased by 25%
Shield points (BASE) increased by 30%
Wave based weapons get +10 hitpoints per bank, per volley (before research upgrades)
Colony Capital Ship MAX speed increased by 50 (now 450)
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Frigates and Cruisers
100 shield points added to all ships
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Missile Defense Turrets
Range +500 (now 8000)
Burst Count is now 5 (was 3)
Damage per volley is 200 (+50 increase)
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Fighters and Bombers
Each ship takes 5 seconds longer to build.
2 additional bombers per squad (5 total now)
2 additional fighters per squad (6 total now)
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Backup Files
WWW LinkVasari Modded Files v0.2
WWW LinkVasari Modded Files v0.1
WWW Link** Files are also hosted on sins.bz