Yes, I am aware much of this advantage will go away with each iteration of the AI. Yes, I believe that using superior tactics should confer
some advantage. And yes, I do seem to have two concerns:
1. That combat AI is not (yet) able to win... really any battle against a micro-intensive player
2. The current combat scheme rewards a micro-intensive player too much
I think my first concern can best best explained as currently, all AI combat is static. Dynamic combat will defeat a static combat. No matter how good the AI eventually gets at chasing down ships, if it then still tries to stop and shoot, more manual dynamic movements will defeat it. In general, the AI does not utilize offense tactics in fleet battles. It only reacts. That is not to say it does not attack, but once engaged in combat, all tactical moves are counters, except retreats.
My second concern is tied to the first. Proper tactics and such maneuvers should be valued, but that currently they confer too much advantage. Of the example Red gave:
I take my fleet of 5 ships into a gravwell with 15 ships (where each ship is of the same strength). I group my ships together while my opponent spreads his ships across the gravwell as much as he can. I go up to each ship and destroy it one at a time, destroying each one before they can do any significant damage to my ships. My five ships beats his 15.
This isn't really going to happen (yes it could w/ wp range) in the game. What does happen is 15 chasing 1, with the other 4 chasing it. With many movements queued up, the one ship may stay just out of attack range, I have seen it happen. Yes, the more evolved the AI the better, but there will still be some advantage gained to micro-ing due to my first concern.
So, yes, I'm thinking about Beta 3, in which I have many fleets, each involved in separate battles. Do I really want to jump continually back and forth to manual move and re-move my fleets/fire groups/lone ships? But what if my enemy is doing this? So, yes, I guess I want your magically tactical governor, or whatever you call it, to be told in advance when certain ships should maneuver.
But what the hell is that and what are you proposing?
And still, What do you think about this advantage that is gained by micro-managing combat?